Showing posts with label System. Show all posts
Showing posts with label System. Show all posts

Thursday, March 19, 2009


System Hint:
Character status and abilities carry over across scenarios.

[X] Status
Koakuma - A
Sakuya - A
Patchouli - A
Remilia - C
Flandre - C
Meiling - D

Tuesday, February 10, 2009


[X] Inventory
A Mauser C96. Early semi-automatic pistol. You have two unused magazines for reloading.
(3) Blank spell cards. You can inscribe spells on them.
A pair of sturdy workgloves. They won't be replaced.
A spell card. "Command Sign, 「Master's Voice」"
A Stradivarius violin. It seems to have a life of its own.
A violin case. Self explanatory.
A ribbon from Patchouli. She didn't leave instructions.
A small note. It reads "To use, aim and throw hard."
A few pieces of blank stationary. You'll need something to write with, first.
A map of the East Wing of the Voile library. Nothing special is marked on it.
A catalogue listing books in the East Wing. It isn't very thick, but the print is small and hard to read.
A broken door knob handle. It seems pretty useless.
A blindfold. It seems to be part of a magician's set.
A cloth gag. Not very funny, in your opinion.
A pair of police handcuffs and keys. Heavy-duty.
A bicycle chain. You can't remember what you were thinking when you took it.
Three small candles. You'll need some matches.
A length of silk rope. It probably won't leave marks.
A letter from Remilia. You already read it.
An ammo crate. Holds ammo clips for the Mauser C96.
A short pamphlet. "A Draft of Spell Card Rules"
A small pink envelope. It is empty.
A book from the Voile Library. It reads "Invoking Spirits for Beginners".
A small plain envelope. It is empty.
A small note reading, "Help me." You don't recognize the handwriting.

Wednesday, February 4, 2009


Server Update:
"Status" can no longer be accessed from this point onward. Certain events must be cleared before this command and other additional options are unlocked.

Friday, January 2, 2009


[X] Inventory
A Mauser C96. Early semi-automatic pistol. You have one unused magazine for reloading.
(3) Blank spell cards. You can inscribe spells on them.
A pair of sturdy workgloves. They won't be replaced.
A spell card. "Command Sign, 「Master's Voice」"

[X] Effects
None.

Sunday, November 30, 2008



[X] Inventory
A Mauser C96. Early semi-automatic pistol. You have two unused magazines for reloading.

[X] Storage
A small note. It reads "To use, aim and throw hard."
A few pieces of blank stationary. You'll need something to write with, first.
A map of the East Wing of the Voile library. Nothing special is marked on it.
A catalogue listing books in the East Wing. It isn't very thick, but the print is small and hard to read.
A broken door knob handle. It seems pretty useless.
A blindfold. It seems to be part of a magician's set.
A cloth gag. Not very funny, in your opinion.
A pair of police handcuffs and keys. Heavy-duty.
A bicycle chain. You can't remember what you were thinking when you took it.
Three small candles. You'll need some matches.
A length of silk rope. It probably won't leave marks.
A Stradivarius violin. It seems to have a life of its own.
A violin case. Self explanatory.
A letter from Remilia. You already read it.
An ammo crate. Holds ammo clips for the Mauser C96.
A short pamphlet. "A Draft of Spell Card Rules"
A small pink envelope. It is empty.
A book from the Voile Library. It reads "Invoking Spirits for Beginners".

Thursday, November 27, 2008



[X] Inventory
Mauser C96. Early semi-automatic pistol. You have two unused magazines for reloading.

[X] Effects
Protective Barrier: Provides temporary defense against most attacks.

[X] Status
Patchouli - B
Koakuma - B
Remilia - C
Sakuya - B
Flandre - C
Meiling - D

Thursday, October 30, 2008



[X] Inventory
A few pieces of blank stationary. You'll need something to write with, first.
A pair of police handcuffs and keys. Heavy-duty.
Three small candles. You'll need some matches.
Remilia's letter. You read it earlier this morning.
Mauser C96. Early semi-automatic pistol. You have two unused magazines for reloading.

[X] Status
Patchouli - C
Koakuma - B
Remilia - C
Sakuya - B
Flandre - C
Meiling - D

Wednesday, October 22, 2008



System Hint:
The day has been long, tiring and stressful. Perhaps one should try talking about a pleasant topic? Dinner isn't usually a venue for an interrogation.


Loading User Commands:
[X] Custom

---

After his performance, the Scarlet sisters leave the room.

"Dinner should be ready," Remilia says as she walks out.

Grey carefully fits his instrument into its case. He takes a thoughtful look at the silk rope that Flandre left behind. After making sure no one else is in the room, he pockets it as well.

He passes by his room on the second floor to leave a few items: the silk rope, the note, the broken door knob handle, the blindfold, the cloth gag, and the bicycle chain.

With his pockets a bit less full, he heads toward the dining room.

---

[X] Inventory
A Stradivarius violin. It seems to have a life of its own.
A violin case. Self explanatory.
A few pieces of blank stationary. You'll need something to write with, first.
A map of the East Wing of the Voile library.
Nothing special is marked on it.
A catalogue listing books in the East Wing. It isn't very thick, but the print is small and hard to read.
A pair of police handcuffs and keys. Heavy-duty.
Three small candles. You'll need some matches.

---

He considers what he should talk about during dinner as he walks.

[ ] Custom


[X] Inventory
A small note. It reads "To use, aim and throw hard."
A few pieces of blank stationary. You'll need something to write with, first.
A map of the East Wing of the Voile library. Nothing special is marked on it.
A catalogue listing books in the East Wing. It isn't very thick, but the print is small and hard to read.
A broken door knob handle. It seems pretty useless.
A blindfold. It seems to be part of a magician's set.
A cloth gag. Not very funny, in your opinion.
A pair of police handcuffs and keys. Heavy-duty.
A bicycle chain. You can't remember what you were thinking when you took it.
Three small candles. You'll need some matches.

Monday, October 20, 2008



System Hint:
Face it, you can't make everyone and everything your friend. Sometimes, you have to choose a side. Note that earning someone's trust would take far more than some friendly chatter and a little flirting. A person may like you, but it would take far more to motivate them to do something risky on your behalf. You need to find or make opportunities to prove yourself.

System Hint:
The Mansion is under attack. By monsters. Try not to do something too stupid.


System Hint:
First impressions count the most. It is difficult to change a person's first opinion, no matter how much time and effort is spent. Those with charisma should know how to behave to get in anyone's good favor. In fact, they should know even better ways than regular greetings...


Loading User Selections:
[X] My name? My name...I don't remember my name.
[X] Charisma

Updating Character Attributes.

Preparing New Server Instance.

Introduction Scenario Completed.

---

System Hint:
A charisma-type character is skilled in improving relationships and soliciting others for assistance. Communication and persuasiveness come naturally to him. He can easily influence others through both his words and actions.

An intelligence-type character is adept in a multitude of mental abilities, including: reasoning, planning, problem solving, comprehension, and learning. He can easily understand difficult concepts and apply them in practical scenarios.

A strength-type character is physically gifted. He is a natural athlete, having no trouble with the most strenuous of activities, such as running, swimming, or heavy lifting. He can easily learn physical exercises and routines.

Note that while the character type does not lock to any route, it does affect how the character can cope with different situations.